Final boss is an example, and its bubbles need to be bounced back five times to actually hurt it, and they get faster each time! however all bosses have a ton of health points, attacks that are both very damaging and hard to avoid, and some of them are an example of Tennis Boss in that the only way to defeat them in a reasonable time is to reflect some projectiles back at them. The metroidvania Super Panda Adventures (from the same author of GunGirl 2) lets you upgrade your character to the point that he's either almost invulnerable to normal enemies or able to destroy them with almost no effort. Most bosses drop not one single powerups, meaning if you reach the boss with little to no powerups whatsoever (which is very possible if you died or used a continue prior to the boss), you are in for a miserable time. Especially as poor play can result in any boss being a potential That One Boss. Most arcade-styled Bomberman games are notorious for having very easy levels and absolutely brutal bosses.Unlike most bosses, he also takes on more forms depending on the difficulty, further tipping the scale for this level on hard and especially expert. wait, what?" Like most bosses, he fights more aggressively and does more damage on higher difficulties. "Gee, that was a short level, and this boss doesn't seem that tough. In La-Mulana, once you have a healthy number of Life Jewels, the Body Armor, and the EXP-doubling Scripture, it's nearly impossible to die unless you do so on purpose.
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